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	<title>FIST OF GΩD</title>
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	<description>binary perversion</description>
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		<title>FIST OF GΩD</title>
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		<title>How to read C and C++ variable declarations</title>
		<link>http://maximumcrack.wordpress.com/2012/01/30/how-to-read-c-and-c-variable-declarations/</link>
		<comments>http://maximumcrack.wordpress.com/2012/01/30/how-to-read-c-and-c-variable-declarations/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 03:15:16 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[definition]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[function pointer]]></category>
		<category><![CDATA[pointer]]></category>
		<category><![CDATA[typedef]]></category>
		<category><![CDATA[variable]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=159</guid>
		<description><![CDATA[A few days ago I started wondering about the weirdness around variable and function declarations in C (and, naturally, C++). Every few months I need to look up how to declare something fancy like functions returning function pointers, but I forget the syntax the minute it compiles. Probably quite a few people were introduced to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=159&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">maximumcrack</media:title>
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		<title>FPU, MMX, XMM and BBQ</title>
		<link>http://maximumcrack.wordpress.com/2011/08/07/fpu-mmx-xmm-and-bbq/</link>
		<comments>http://maximumcrack.wordpress.com/2011/08/07/fpu-mmx-xmm-and-bbq/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 00:45:51 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[CONTEXT]]></category>
		<category><![CDATA[FPU]]></category>
		<category><![CDATA[MMX]]></category>
		<category><![CDATA[SIMD]]></category>
		<category><![CDATA[SSE]]></category>
		<category><![CDATA[x87]]></category>
		<category><![CDATA[XMM]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=128</guid>
		<description><![CDATA[So you wrote a debugger with the Windows API, everything is working fine and dandy but then you want to access the x87 FPU registers. If you&#8217;re totally insane you&#8217;ll even ask me how to access the MMX and SSE register. Now, you wouldn&#8217;t be reading this if I didn&#8217;t tell you in the next [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=128&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">maximumcrack</media:title>
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		<title>0xEditbox &#8211; enforcing hex input</title>
		<link>http://maximumcrack.wordpress.com/2009/07/17/0xeditbox-enforcing-hex-input/</link>
		<comments>http://maximumcrack.wordpress.com/2009/07/17/0xeditbox-enforcing-hex-input/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 17:47:23 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[Windows]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[editbox]]></category>
		<category><![CDATA[hex]]></category>
		<category><![CDATA[hexadecimal]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[template]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=89</guid>
		<description><![CDATA[For editboxes there&#8217;s a style ES_NUMBER which only allows decimal digits as input. Recently I needed that sort of functionality for hex digits. I also wanted the editbox to control text being posted from the clipboard and limit its size automatically according to the size of the variable it holds. I ended up coding my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=89&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">maximumcrack</media:title>
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		<title>SetThreadContext Fail on x64</title>
		<link>http://maximumcrack.wordpress.com/2009/07/02/setthreadcontext-fail-on-x64/</link>
		<comments>http://maximumcrack.wordpress.com/2009/07/02/setthreadcontext-fail-on-x64/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 21:41:52 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[64-Bit]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[CONTEXT_DEBUG_REGISTERS]]></category>
		<category><![CDATA[ntdll]]></category>
		<category><![CDATA[SetThreadContext]]></category>
		<category><![CDATA[x64]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=65</guid>
		<description><![CDATA[On all 64-bit versions of Windows I have been experiencing weird crashes with apps running in a debugger, caused by all sorts of access violations in ntdll. I figured it must have been my code doing something incorrectly which works on x86 but breaks on 64-bit Windows. The exceptions would usually happen after the break [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=65&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">maximumcrack</media:title>
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		<item>
		<title>Hardware breakpoints on Windows</title>
		<link>http://maximumcrack.wordpress.com/2009/06/23/hardware-breakpoints-on-windows/</link>
		<comments>http://maximumcrack.wordpress.com/2009/06/23/hardware-breakpoints-on-windows/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 21:24:28 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[DR6]]></category>
		<category><![CDATA[DR7]]></category>
		<category><![CDATA[DRX]]></category>
		<category><![CDATA[EXCEPTION_SINGLE_STEP]]></category>
		<category><![CDATA[Hardware breakpoints]]></category>
		<category><![CDATA[Resume Flag]]></category>
		<category><![CDATA[VMWare]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=38</guid>
		<description><![CDATA[The Intel documentation on DRX breakpoints is at times confusing and complicated and (obviously) doesn&#8217;t really give a clue what the implementation on Windows looks like. This article hopefully clears up some of the issues you might be faced with while implementing hardware breakpoints in your debugger/application. Note: this is not an introduction to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=38&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://maximumcrack.wordpress.com/2009/06/23/hardware-breakpoints-on-windows/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">maximumcrack</media:title>
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		<item>
		<title>OutputDebugString awesomeness</title>
		<link>http://maximumcrack.wordpress.com/2009/06/22/outputdebugstring-awesomeness/</link>
		<comments>http://maximumcrack.wordpress.com/2009/06/22/outputdebugstring-awesomeness/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 19:37:35 +0000</pubDate>
		<dc:creator>maximumcrack</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[DBG_PRINTEXCEPTION_C]]></category>
		<category><![CDATA[OutputDebugString]]></category>
		<category><![CDATA[Unicode]]></category>

		<guid isPermaLink="false">http://maximumcrack.wordpress.com/?p=15</guid>
		<description><![CDATA[A program can communicate with a debugger by sending strings to it through the OutputDebugString API. What happens then is that a ring3 debugger using the Windows Debug API will receive an OUTPUT_DEBUG_STRING_EVENT. Along with it, it receives relevant information about the debug string inside an OUTPUT_DEBUG_STRING_INFO struct. First of all, some trivia: Unicode? Yes? [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=maximumcrack.wordpress.com&amp;blog=8250053&amp;post=15&amp;subd=maximumcrack&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://maximumcrack.wordpress.com/2009/06/22/outputdebugstring-awesomeness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">maximumcrack</media:title>
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